About

I explore memory malleability in three forms: delicate shifts in memories, human control over them, and the power of audio to time-travel. As the world accelerates and we keep creating, music remains a constant that can shift perspective and access the past. I visualize that.

Human memories are naturally open to change, and nostalgia grows with our point of view. If you've ever been pulled back to a specific moment or age, through a song- or said "oh, I forgot about this", this piece captures that moment. It visualizes memories as a sphere transformed into an audio wave, controlled vertically by sound and laterally by your hands. It's a mix of environment and self-control, designed to spark nostalgia.

GitHub had already shipped a blunt fix for AI-driven PR noise: a cap on how many open pull requests a non-collaborator could have, plus a manual way for maintainers to search for and exempt specific users. It worked, where maintainers put in one name at a time. Yet, feedback kept pointing that: the judging if a user is trustworthy based on write access was the wrong signal.


That distinction broke immediately at scale. For example, Rust has contributors who aren't org members but have 10 to 30 legit PRs open at once. They are long-time-trusted contributors. However, the cap couldn't tell them apart from a first-time account flooding the repo with AI-generated noise. Charlie Marsh at OpenAI and Ivorforce at Godot said versions of the same thing on the public issue. Four maintainers, four major projects, and the same objection- independently.


We set out to design a rule builder maintainers could configure once, correctly, with the logic available exactly when they needed it, and validate it with real maintainers before it shipped. My job was the fix: let maintainers define trust themselves, instead of GitHub defining it for them with a single access flag. I owned usability testing on PlaybookUX, AI prototyping with Copilot, and green lights on the engineering and accessibility after.

How can we reach memories?

Human memories are naturally open to change, and nostalgia grows with our point of view. If you've ever been pulled back to a specific moment or age, through a song- or said "oh, I forgot about this", this piece captures that moment. It visualizes memories as a sphere transformed into an audio wave, controlled vertically by sound and laterally by your hands. It's a mix of environment and self-control, designed to spark nostalgia.

I explore memory malleability in three forms: delicate shifts in memories, human control over them, and the power of audio to time-travel. As the world accelerates and we keep creating, music remains a constant that can shift perspective and access the past. I visualize that.

Interface stills

Formation

Building the environment

A three-part TouchDesigner system focuses on hand gestures, audio, and visuals interactions. Hand gestures are tracked through Google MediaPipe’s pose tracking (AI/ML integrations), where the sphere’s radius references the distance between left and right wrist to resize itself and depth to the scale. An audio-reactive network let me create an audio-wave look that reacts to the audio channel scaling Y-axis for the vertical lines.

The hues and tones are inspired by a simple symbol for transience and change in most cultures- sunsets. They remind us to appreciate the time we have now by giving due importance to the change. High Dynamic Range Image (HDRI) and PBR materials results in a metallic finish. The visuals extends to six projections around the room.

The audio grounds the project. There is a human tendency to fall in love with life again and again. Since memory malleability is shaped by creating and appreciating new memories, this piece intersects the past and present.

Stills from the Immersive Exhibition

Outcome

The room’s attention shifted collectively when the project began and lights dimmed. The audience had a natural inclination to sit down on the floor quietly taking it all in for ~12 minutes. There is magic when you can control an environment that engulfs you, so here is to helping humans time-travel more! Cheers.